You must start this Craft not later than the beginning of the Festival Clearing (February 16, See Calendar) and completed by April 13. There will not be any time left for a late submission, so getting things together even a little earlier than that would be wise. A Power Ups are available in Festival Clearing for establishing a site and later for getting an initial draft together. A reasonable posting for the draft would include a scope and sequence statement and some portions of the craft completed, or nearly so.
While the Beginner's Craft was a "micro" game (or level 1 game - reference per Hirumi text, pages 232-233), the BOSS Craft is intended to be more of a "macro" game (or a levels 2 or 3 game, at least, reference per Hirumi text, pages 232-233).
The BOSS Craft will look somewhat like Dr. Krug's CPED 5401 game-based learning course, but not as extensive. And it definitely should be oriented toward your teaching (not Dr. Krug's). That means if you are an English teacher, then this Craft should be directed toward appropriate language and culture learning outcomes. If you are a mathematics teacher, then the paths in the game will be directed toward math.
The expectation is that one's work will be wiki based on a wiki each adventurer has set up. The link for that wiki will be posted on the adventurer's Log wiki page, with an explanation of the methodology, scope and sequence.
Methodology relates to a brief explanation of game-based learning as applied to this craft which is likely to use a role playing metaphor, with an explanation of the theme and components that will accomplish the educational outcomes desired.
Scope describes what is to be studied and the context for that study (including items like grade level and what is studied concurrently with this craft).
Sequence talks about what is studied before and after this unit, how it relates to other areas of study, and how the modules inside the unit progress (at least to some extent).
Your BOSS Craft will need to have statements on your methodology, scope and sequence, although they will not need to be as extensive as the example on the right, any more than your project will be expected to be as extensive as this course is. Your craft should reflect a student-centered focus, which basically means choices for the student in different ways to accomplish approximately the same learning outcomes.
In addition to being wiki based, with a theme developed with ample multimedia and at least a modest story line to accompany it, your craft will need to offer content acquisition strategies and active learning strategies, hopefully including at least some games as well as other activities.
This need not be the sole means for presenting a learning package, as long as the context is described in the scope and sequence statements.
How long should it be? Hard to say, but an expectation of no less than 12-20 different knowledge acquisition (read, listen, watch) and active learning (activity, game, creativity) components would likely make up a project of this scale with no fewer than 6-10 paths to these components for offering student choices. (Your Beginner's Craft probably would be one of the active learning strategy components.) More paths and components will bring more XPs, as long as they fit and are useful within the methodology, scope and sequence you have set out.
For example, from this course:
Methodology - You find a methodology statement on the Home page of this course (click on the door above to get to that page).
Scope - The scope of this course is divides into an introductory unit (Tournament Faire) and an expansive unit (Tournament Festival)
Tournament Faire
Why Use Games in Education?
The History of Games in Education
What Is a Game
The Psychology of Games
The Physiology of Games
Festival Clearing
Games in Science
Games in Language Arts
Games in Social Studies
Drill and Practice Games
Role Playing Games
Integrating Games into the Classroom
Effective Game-Based Learning
Online Games
Games without Computers
The Castle
Games Used in Schools
Narrative Development for Games
Virtual Worlds
3. Sequence - This course is considered to be a summative or culmination course for the MAET degree.
The course should pull together educational technology threads from other educational technology courses in a new way. This course draws or could draw from on skills and ideas from my courses on Web 2.0, Putting Your School on the Web, and Multimedia; Dr. Templar's courses on Computer Tools for Teachers, Digital Video, and Technology Worldwide; and potentially from Professor Chambers courses on Hardware/Networking and History of Computing.
The course should have a major project in which students can demonstrate all that they have learned through the program. This BOSS Craft is that project.
If you wish to work in a partnership or group activity, extra Power Up XPs can be negotiated, if you wish to draft a proposal to submit to the Game Master (Professor).
To allow others to visit your wiki, when you are limited to 5 users, make one of your members JohnsonVisitor. We will use Guest as the password so all may visit.
BOSS Craft
This Ogre is going to be hard to conquer!
You must start this Craft not later than the beginning of the Festival Clearing (February 16, See Calendar) and completed by April 13. There will not be any time left for a late submission, so getting things together even a little earlier than that would be wise. A Power Ups are available in Festival Clearing for establishing a site and later for getting an initial draft together. A reasonable posting for the draft would include a scope and sequence statement and some portions of the craft completed, or nearly so.
While the Beginner's Craft was a "micro" game (or level 1 game - reference per Hirumi text, pages 232-233), the BOSS Craft is intended to be more of a "macro" game (or a levels 2 or 3 game, at least, reference per Hirumi text, pages 232-233).
The BOSS Craft will look somewhat like Dr. Krug's CPED 5401 game-based learning course, but not as extensive. And it definitely should be oriented toward your teaching (not Dr. Krug's). That means if you are an English teacher, then this Craft should be directed toward appropriate language and culture learning outcomes. If you are a mathematics teacher, then the paths in the game will be directed toward math.
Your BOSS Craft will need to have statements on your methodology, scope and sequence, although they will not need to be as extensive as the example on the right, any more than your project will be expected to be as extensive as this course is. Your craft should reflect a student-centered focus, which basically means choices for the student in different ways to accomplish approximately the same learning outcomes.
In addition to being wiki based, with a theme developed with ample multimedia and at least a modest story line to accompany it, your craft will need to offer content acquisition strategies and active learning strategies, hopefully including at least some games as well as other activities.
This need not be the sole means for presenting a learning package, as long as the context is described in the scope and sequence statements.
How long should it be? Hard to say, but an expectation of no less than 12-20 different knowledge acquisition (read, listen, watch) and active learning (activity, game, creativity) components would likely make up a project of this scale with no fewer than 6-10 paths to these components for offering student choices. (Your Beginner's Craft probably would be one of the active learning strategy components.) More paths and components will bring more XPs, as long as they fit and are useful within the methodology, scope and sequence you have set out.
For example, from this course:
- Methodology - You find a methodology statement on the Home page of this course (click on the door above to get to that page).
- Scope - The scope of this course is divides into an introductory unit (Tournament Faire) and an expansive unit (Tournament Festival)
- Tournament Faire
- Why Use Games in Education?
- The History of Games in Education
- What Is a Game
- The Psychology of Games
- The Physiology of Games
- Festival Clearing
- Games in Science
- Games in Language Arts
- Games in Social Studies
- Drill and Practice Games
- Role Playing Games
- Integrating Games into the Classroom
- Effective Game-Based Learning
- Online Games
- Games without Computers
- The Castle
- Games Used in Schools
- Narrative Development for Games
- Virtual Worlds
3. Sequence - This course is considered to be a summative or culmination course for the MAET degree.If you wish to work in a partnership or group activity, extra Power Up XPs can be negotiated, if you wish to draft a proposal to submit to the Game Master (Professor).
To allow others to visit your wiki, when you are limited to 5 users, make one of your members JohnsonVisitor. We will use Guest as the password so all may visit.
Return to Festival Clearing
Return to The Castle Courtyard